A downloadable Pocket Quest! for Windows

Pocket Quest! is half way between a traditional JRPG and board games such as Snakes and Ladders. What normally happens in a role-playing game then, is revisited to fit the mechanical properties of a game with boards, squares and dices to throw.


Story:

The beginning of the story is simple: the young and carefree warrior Nono, in her typical heroes wanderings, comes across an edict in which unimaginable rewards are promised to those who will rescue the kidnapped prince of the kingdom! With hopes and thirst for riches, Nono decides to embark on this mission facing a long trip with Uzu, a giant snail met on the way. But the journey is not without risks, as well as the naturals pitfalls of the places to cross, Nono and Uzu will have to contend with the emissaries of the mastermind behind the kidnapping, ready to put a spoke in the wheel by any means.

Gameplay:

Nono's journey is summed up in 4 looping circular boards, each 64 squares long.

The purpose of Nono in each board is simple: accumulate enough experience levels to gain access to the clash with the Boss of that area and defeat him. Various types of squares are scattered along the route, each representing an aspect of the classic role-playing games:

-The INN, where Nono can rest and save the game;

-The classic SHOP, where refueling of objects and equipment;

-TRAPS that damage Hitpoints;

-MONEY, always handy during the adventure;

-MONSTER squares represent the "casual encounters" with the monsters in that area against which it will be necessary to fight to level up;

-MEETING square allows you to have a chat with local people, which could also assign Nono missions in exchange for rewards more or less generous;

-HOT SPRINGS are there to rejuvenate the body and spirit;

-The BOSS square, where the battle with the guardian of that level awaits (when Nono will be ready);

There are other squares that hide events and various mini-games, a source of amusement and money in Pocket Quest!

During her trip, however, Nono will be periodically interrupted by Lily, the little demon emissary. She'll curse our heroine with a magic roulette, casting on her every type of malus, such as not being able to see the squares or the closure of shops.

This is more or less everything, but there is more than meets the eyes in the history of Nono ;)

StatusReleased
PlatformsWindows
Release date Dec 07, 2016
Rating
Rated 4.3 out of 5 stars
(3 total ratings)
AuthorTestament
GenreRole Playing
Made withRPG Maker
Tags2D, Board Game, chibi, Fantasy, Female Protagonist, JRPG, oldschool, Pixel Art, RPG Maker
Average sessionAbout a half-hour
LanguagesEnglish, Italian
InputsKeyboard
LinksBlog

Download

Download
Pocket Quest! Setup [ENG-ITA].rar 52 MB

Install instructions

Extract the setup file and choose the language: English and Italian are available.

Comments

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(+1)

I love this game, you know. PQ is beautifully detailed and comprehensive. Tactical battles, a strategy that can also be applied to a system that appears repetitive but which actually gives you a remarkable control of the situation. Incredible animations !!!. Nono communicates effectively without saying a single word, only with cartoons and expressions, only for this reason Pq is a game to try, enjoy and love !!!!
(+1)

Cute and well drawn art!

Incredible! ❤️

(+1)

<3

(+1)

😊👍

Thanks! I hope you had fun!

(+1)

I love the art, but the gameplay leaves  a lot to be desired.  Firstly, everything takes SO LONG!  There's no way to skip ahead with cut scenes or the level up animation.  There's a 40 PAGE TUTORIAL!!!  The gameplay itself is rather simplistic.  As far as I can tell, there's no skill system, just charging headlong into attacks.   It's too bad.  The concept is actually great, you really just need to add a few more options to choices during gameplay itself(and find some way to add a speed up option for the dialogue for those of us who read at an adult level and don't want to sit there forever waiting for something we've already read and comprehended.)

Thanks for your feedback. It's a slow paced game and being my choice I take the blame, I still tried to implement a skip function, but unfortunately it's a tool limitation that I could not get around (except on a couple of occasions).

There is a skill system and it develops according to the player's style of play, but it takes time to kick in (it doesn't depend on the level up).

The 40 (very short) page tutorial is for reference only, you can consult it at any time from Uzu's page, I come from an era when games had an instruction booklet XD.

(+1)

I really enjoyed this game. The mix of RPG and Board Games worked great here. Congratulations.

Thanks!