I love this game, you know. PQ is beautifully detailed and comprehensive. Tactical battles, a strategy that can also be applied to a system that appears repetitive but which actually gives you a remarkable control of the situation. Incredible animations !!!. Nono communicates effectively without saying a single word, only with cartoons and expressions, only for this reason Pq is a game to try, enjoy and love !!!!
I love the art, but the gameplay leaves a lot to be desired. Firstly, everything takes SO LONG! There's no way to skip ahead with cut scenes or the level up animation. There's a 40 PAGE TUTORIAL!!! The gameplay itself is rather simplistic. As far as I can tell, there's no skill system, just charging headlong into attacks. It's too bad. The concept is actually great, you really just need to add a few more options to choices during gameplay itself(and find some way to add a speed up option for the dialogue for those of us who read at an adult level and don't want to sit there forever waiting for something we've already read and comprehended.)
Thanks for your feedback. It's a slow paced game and being my choice I take the blame, I still tried to implement a skip function, but unfortunately it's a tool limitation that I could not get around (except on a couple of occasions).
There is a skill system and it develops according to the player's style of play, but it takes time to kick in (it doesn't depend on the level up).
The 40 (very short) page tutorial is for reference only, you can consult it at any time from Uzu's page, I come from an era when games had an instruction booklet XD.
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Cute and well drawn art!
Incredible! ❤️
<3
Thanks! I hope you had fun!
I love the art, but the gameplay leaves a lot to be desired. Firstly, everything takes SO LONG! There's no way to skip ahead with cut scenes or the level up animation. There's a 40 PAGE TUTORIAL!!! The gameplay itself is rather simplistic. As far as I can tell, there's no skill system, just charging headlong into attacks. It's too bad. The concept is actually great, you really just need to add a few more options to choices during gameplay itself(and find some way to add a speed up option for the dialogue for those of us who read at an adult level and don't want to sit there forever waiting for something we've already read and comprehended.)
Thanks for your feedback. It's a slow paced game and being my choice I take the blame, I still tried to implement a skip function, but unfortunately it's a tool limitation that I could not get around (except on a couple of occasions).
There is a skill system and it develops according to the player's style of play, but it takes time to kick in (it doesn't depend on the level up).
The 40 (very short) page tutorial is for reference only, you can consult it at any time from Uzu's page, I come from an era when games had an instruction booklet XD.
I really enjoyed this game. The mix of RPG and Board Games worked great here. Congratulations.
Thanks!